starsector tech mining. 40K subscribers in the starsector community. starsector tech mining

 
40K subscribers in the starsector communitystarsector tech mining  Since the Shrike has light armaments for a destroyer, high combat speed, and burn 10, it can be thought of more

Elevate your Starsector gameplay with the [0. And by storage I mean clicking on the storage button when looking at your colony, which is separate to the first thing you see: your colonies resource stockpileUnderworld adds some new content for pirates and more ships. 95a was generally considered superior despite losing 5 OP, as it can fit a Railgun for shield-breaking. In my current game, the tech mining on one planet was sending everything to the first planet I colonized instead of. Advertisement Coins. Valheim Genshin. Backwater farm colony is. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. Otherwise it sucks. 95. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. Mining does not provide any benefits to the colony. Larger colony size means more mining production. 2D RPG/Trade/Fleet Combat GameNew factions have their own music, portraits, tech and skins. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. It used to be called Starfarer. Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. First your mod is a fantastic idea. The product of multiple mentions. 1] Slightly Better Tech-Mining. The chart details rewards in relation to each of the four types ruins. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. useless materials that other industries supply in vaster quantities. Vast ruins are 8, and drops by 2 for every level under, if I recall. High Tech Expansion 1. Features. Re: Tech mining drops. It really was. 95. 40K subscribers in the starsector community. 25/3/23: Modified Campaigner, increasing its supply and fuel usage. Depending on the level of ruins it can go for quite a while. Factions will wage war against each other and try to conquer their enemies. ) Alternatively you can got the opposite direction and bring a special task force with you. Easier to build your own from the resources you have, rather then order a new mining ship because Jimmy from Celeste 5 didn’t get his small vessel certification. It can be built on any Colony with access to. Given how many players seem to happily satbomb millions, we've no place to judge though. Fastest way I've found at least. But at least they responded to distress calls. Staff them well, put armor on them. Elevate your Starsector gameplay with the Whisper's Techmining Alteration Mod, the choice for serious players seeking advanced features and customization options. In general, some of the "expansion" mods are great. Patrol Bases are exclusively useful for eventually regaining the communications buoy and similar stations after the shooting has stopped and Military Bases just don't spawn enough to handle the bigger expeditions. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system. It can be built at any Colony that has a Spaceport. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. ago. 9. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Its shipsystem increases damage done by fighters of all types. If you can’t even reach my fleet to ejaculate your faith then beat it mate. Go to starsector r/starsector. • •. The first mission will launch in April aboard SpaceX’s Transporter-7 rideshare launch. I am too looking for files which I. ago. And the depletion counter is very handy. Jk, doesn't exist. Special Items are particularly notable for their unusual uses. Dyi/terraform taming care of upgrading said planets. 47K subscribers in the starsector community. Gladius: better armor /. 0 coins. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. you how much finished building if you have any orders from your heavy industry facilities as well as your loot from tech mining. More posts you may like. 1] Slightly Better Tech-Mining. This effect can be superseded by other mods. Self-explanatory. When playing the game, my first assumption was that tech mining was Starsector's equivalent of research from other games. 42K subscribers in the starsector community. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). My first and oldest mod. Added one new Utility ship that has tugs and mining lasers. 1a) I find it somewhat confounding that the Scarecrow has less armor than the Eagle it's based off of. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. 2D RPG/Trade/Fleet Combat GameTech Level OP Wing Size Broadsword: Heavy Fighter Low Tech 8 3 Cobra: Bomber High Tech 15 1 Claw: Fighter High Tech 8 5 Dagger: Bomber High Tech 18 3 Gladius: Fighter Midline 6 2 Khopesh: Bomber Low Tech 12 2 Longbow: Bomber High Tech 12 2 Mining Pod: Drone Low Tech 0 4 Piranha: Bomber Low Tech 10 3 Perdition: Bomber Low Tech. ** 1% of people doing the tech-mining (so 10k people). There's officially no reason to keep Tech mining anymore. Colonies were added in version 0. Provides +2 stability to the colony. Auroran Military Markets of New Auroria and Lunarium sometimes sell Solvernias and Novaeria, have to be commissioned an cooperative. I have had that mod once but it gave me so much rare stuff it was insane. Step one: Download Xhan Empire. It is essentially just unlimited tech mining and i received 5 pristine nanoforge from it with less time than finding 1 in entire run. Starsector Beginner’s Guide Part 2 – Colony Building. Sometimes you luck out, sometimes you get nothing. Would be a big incentive to build them if that were so. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. Reply reply the_gamers_hive • I find it easier to just get a commission with UAF and start hunting stations, having a commission seems to greatly increase blueprint drop rate for said. 2. 5t4t35 • 1 yr. *sponsored by long range ballistic weaponry gun walls. You should also use "hazard pay" on your mining planet to make it grow. 1] Slightly Better Tech-Mining (Read 685 times) Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Terraforming mods, I don't recall. View community ranking In the Top 5% of largest communities on Reddit. 95. . I went and checked the size 3 colonies, and. Also UAF contacts can't get you ships and Supercaps cheaper, Yamato contact will sometimes sell you Supercaps even cheaper because she steals them. Intended as a reliable source and user of. Overall, I received nothing more than hardly any fuel, heavy armaments, heavy machinery and supplies, far less than I could buy with the money from any other industry, and sometimes some gamma level AI. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. I've done a Space Miner start before, with Roider Union and HMI being the. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. Starsector is very different, in that unlike WoW, you have numerous playstyles. Go to starsector r/starsector. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. However, they can be turned in directly by talking to administrators/base commanders of. 1. The planet is for the main quest, the Hamatsu (the derelict Venture cruiser) and Ziggurat are just secondary objectives. Someone will probably correct me below, so check their comment too. 95. Heavy Industry is an industry. 122 votes, 26 comments. 350 votes, 108 comments. They have teleporting mines, fortress shields and drone defence platforms with guardians and fortress shield. Change logs are released and updated incrementally. I never got anything good from tech mining. 1] Slightly Better Tech-Mining (Read 685 times)Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Phase ships have no profile at all, but they're usually uneconomical. 91 for a while. Any ship you stick a mining tool on can mine, and will be at risk of damage. 600. Tech mining is the only way to find blueprints. You build domain archaeology on a world with ruins. 0 (unpackblueprints). This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. And if you do it too much it decivilizes and you get nothing. ago. See moreAdmiral Posts: 1560 [0. 4) Note: you do not need an account to download from dropbox. I have 4 colonies up and running. The amount of development time required to have siphon stations check for terraforming of the gas giant and deconstruct themselves would probably be too much to justify changing this. So probably not worth it if you have access to most and can farm AI cores but can be useful in the mid game I guess. Starsector is one of my favorite games because it stays consistently fresh after a hiatus. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. Heavy Industry is an industry. « Reply #5 on: January 27, 2022, 01:47:48 AM ». It used to be called Starfarer. I never got anything good from tech mining. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. I installed Exotica Technologies which adds another ship customization system to the game. WASHINGTON — A startup with plans to mine asteroids for metals says it will launch its first two missions this year, including one that will fly by a near Earth asteroid. This adds 5 derelict ships to salvage, 3 important character. They are good for twitch streamers to avoid distractions during a steam. If you check the current Luddic Path cells you can see their "Pather Interest. Lion's Guard HQ produces the following commodities; Crew; equal to colony size. Hi! New player here. 1f) Feedback: Hey I started my current nexerelin play-through with an HMI commission with the intent of being an outer-rim miner starting out to get my initial funds. 96a] Unusually Gullible Hullmods. Premium Powerups . Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. A midline faction with a focus on smashing apart capitals via speed, alpha strikes and a lot of heavy, inaccurate ballistics. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. However, the upkeep cost is limited to 1 000 credits for Scattered Ruins, 2 000 for Widespread Ruins, 3 000 for. Your best bet is weapon caches, which seem rare but they are loaded with blueprints and good stuff. So, let’s start by taking a brief step back and looking at the kinds of ships there are in the game. Arcadia is a small system with one Hegemony and two Independent markets. • 2 days ago. -This broke colony competition since factions cant research or upgrade their buildings too and if they colonized a new system they will be stuck on a shitty tier one building. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. Especially if you have the better tech mining mod. - Allow the Remnant Station to support artillery stations from Industrial Evolution. 0 coins. • 4 yr. 51K subscribers in the starsector community. Upgrade your spaceport to a megaport. Would be a big incentive to build them if that were so. Starsector > Suggestions > Tech Mining Industry Suggestion - "Tech Mining Operations Centre. a version that is more faithful to the 2d sprite dimensions. Low Tech Armada. You can also find extra rare loot as it is excavated. And the planet name is bob. ago. Go to starsector r/starsector • by. Pather cells are also generated on player and NPC colonies, supported by hidden bases in uninhabited systems. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. As for new extra content mods, Apex Design Collective and Kyeltsiv Technocracy are both great up-and-comer mods. Low Tech Expansion, Midline Expansion, etc. It used to be called Starfarer. You take the role of a space captain seeking fortune and glory however you choose. ticktockbent • 1 yr. 1. 2. Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. The Dominator-class Heavy Cruiser is a low tech design focused on bearing overwhelming firepower and surperior armor. Low-tech, High-tech, and Midline, all of which cost the same. starship legends- give ships and crew some personality. Nothing comes close to that. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. 1 upkeep. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late. "After five years" is if you want to extract every last bit from a scattered ruin. # 1 - All low tech sprites. Premium Powerups . Re: [0. You have to raid it over and over to get what you want. This is a verry interesting mod with lot of added cont. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. They can provide an often surprising survivability boost to their carrier or assignment, not due to their somewhat underwhelming 4 mining lasers but rather their quite sturdy construction, forward positioned box formation and propensity for. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. 5f) with. •. 1a] Better Colonies 1. Put an alpha core in your star fortress, then bait an ordo to it. My first and oldest mod. It used to be called Starfarer. There are others, and it gets blurry in places, but for this post, these two are what’s important. - Hull 419M - Midline self-propelled battlestation; main module has burn drive; side modules have accelerated ammo feeders. . With. Only played around with high tech. 9. The base tech-mining in Starsector 0. 95. Thank you kind internet person I will try this out. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late. While Tech Mining is flat. Battle Brothers is another and many other classical RPG games. I felt it answers it as there's no single answer. Cadmus (top), the mining hub and currently developing colony, and Carcus (bottom) the potential farming hub and holder of a domain era coms relay. starship legends- give ships and crew some personality. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. 2D RPG/Trade/Fleet Combat Game. Just wait for 2 or 3 probe or derelict ship missions in the same general area. 95. So 16 frigates ~ 1. At tier 3 star fortress differences hardly matter. « Reply #37 on: February 28, 2022, 01:57:13 PM ». Shielded holds if you get caught (you will eventually), good burn level, passable in combat. # 3 - All high tech sprites. Discuss modding Starsector here. Lion's Guard HQ has a base upkeep of 3000 credits, increasing by the same amount for each colony size past 3. I would recommend you to use the slightly better tech mining mod. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. 3/ provides *no* benefit to the colony. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. Does this with drops of upgrade chips. Generally speaking:Changing Nexus brings in Takeshido and Epta technologies. Use AI cores for everything. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. It can be built at any Colony that has some degree of ruins. 3. r/starsector. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. the station, etc they are sending you to, IS there. Dassault-Mikoyan Engineering. ago. yep, and make notes. It used to be called Starfarer. 6. But for the first few months it can yield some really sweet loot, namely rare blueprints and beta/alpha cores. Good OP, compressed armor effectiveness and lots of guns but have very costly maintenance, large fuel costs and high crew requirements. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. It does this: At the end of each month it sects your credits to 0 and any monthly work like tech mining or custom orders gets done a LOT more than 1. Market conditions are properties of a market representing local environmental or social conditions. . Other than that i don't really bother with spending story points there. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. 95. . Bellow are pictures of the system and the distance between the two systems (the upper being the system I've currently colonized) Colonized sector with the mining hub of Echion. Leave your farming and tech mining operations intact. It also add tech-expeditions, which can be both good and bad. Fourth slot is High Command. Their job had been to extract raw materials from underground and fabricate. Also consider Better Tech-Mining (By Yunru). The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. Link (v1. 1a] Better Colonies 1. Hardly useless. 1. Added Herald-class battle-carrier (midline). Sometimes the various factions will give you missions for derelicts, probes or whatever. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. , 0. Follow-up post: In the current version (i. For those like me who didn't know this - you can find it here: C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Any ship you stick a mining tool on can mine, and will be at risk of damage. Increases Pather. It is a religious terrorist organization made up of radical adherents of the Luddic faith. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. Hazard Mining Incorporation. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Setting up a colony with tech mining has a net cost of $135,000. r/starsector • High tech is like Apple : Complete waste of money. [close] Themed Derelict Stations. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. Go to starsector r/starsector • by Aleksandrovitch. New interesting faction, and stuff to explore. I plopped down a planetary settlement on a world with Vast Ruins, placed an alpha core and made an improvement to stop depletion. High. I only use retribution cuz its 35-ish super a month during Exploration (avoiding high warning beacons) because my paragon is like 60/month so its good for that (rest fleet just frigates/destroyers and salvage+cargo+fuel) otherwise I think the paragon is better. A planet must be habitable for the biofactory embryo to be installed. Reply reply GreenGhost95 • AFAIK Moloch is basically Satan in the Luddic religion, so servants of Moloch are those that oppose the Luddic church. 6. It is commonly fielded by the Hegemony. It also includes one new low-tech light capital to give the Hegemony a fighting chance. The remnants of a people murdered by the Hegemony in a brutal conflict, they desperately cling on to the remnants of their once-great fleet in a. If Tech Mining is not possible, then both refining and Fuel Production. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. Aka stuff that's already in a storage. Advertisement Coins. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. In fact, it always pays for itself. 96a] Better Colonies 1. ago. Diable Avionics is certainly my favourite faction mod in terms of ships. It helps if you know that research stations and redacted stations are the main sources other than ruins. An outpost option is added in addition to "colonize" option for planets with ruins. 1] Slightly Better Tech-Mining. Which is dirt cheap. You can always do tech-mining later when you are richer, once you have 2-3 colonies but don't have 6 planets colonized yet, and no longer worried about income, go out and tech-mine all the big ruins you can find. Programs. Human beings can survive unprotected exposure to the surface conditions of (market). Woe. Mining, refining, heavy industry, fuel production and high command can all use their respective colony items on this world. -Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair. ago. 44. So, let’s start by taking a brief step back and looking at the kinds of ships there are in the game. The first month after tech mining is finished you are guaranteed one piece of rare loot no matter how crappy the ruins are, and a vastly increased chance for additional rare loot. The pirate version prior to 0. The only thing Starsector would benefit from releasing on steam would be even bigger modsToday in starsector I play as a scavenger who is only allowed to recover ships. I am too looking for files which I. 1-1. High Tech is always good- IF you have high tech weapons blueprints, otherwise it'll load out with mining blasters and mining lasers, making in hilariously bad. I went and checked the size 3 colonies, and. Content Unlocking Missions is a lightweight mod for those who want the 13 vanilla main menu missions to impact the campaign layer. The Dominator possesses relatively weak shields and has an underwhelming flux capacity given its typical weapon loadouts. 95), My Tech Mining Industry in a pop. If you store other stuff there you might not notice, as the usual loot are weapons, supplies, fuel etc. Reply reply. Hazard Mining is one that everyone else has mentioned, and for good reason. 91, 0. . of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. Better Tech-Mining makes tech. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. , focusing exclusively on gold mining near Kirkland Lake, Ontario. . When I tech mined, I got some rare items, mostly mod specs and various weapons, maybe a blueprint or two as well. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. Basically follow the above guide. . Thankfully we were all able to act fast and help find our brother under the rubble. Aside from the normal faction fleets, Luddic Path raider fleets. 25 multiplier when being improved. meanwhile, let colony grow, give as much incentives as possible . Face smashing optimized fleet in dock for short trips that require such input. Colonies are player-owned settlements on planets within the sector. Jk, doesn't exist. Torpedo upon your shieldless gas can. r/starsector • tech mining with alpha core. In-game description Farming is an industry. I think it's from Roider Union mod, the ability to remove ruins. A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. All planets are in the same system. The way the economy "units" work is a bit counter-intuitive. r/audiobooks. . Thank you, I found it. +1 production (Mining). Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . 4476 Posts 61 Topics. For those who don't know, Stealth Minefield is a hullmod found on Low Tech and Midline tier 3 stations. r/starsector • tech mining with alpha core. 0 (yunrutechmining) Unpack Blueprints 1. Re: [0. While Tech Mining is flat. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. Then set up your 6 planets colony. Open menu Open navigation Go to Reddit HomeGo to starsector r/starsector. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. The base tech-mining in Starsector 0. I loved the whole idea of fighting for market share in the vanilla game, and wished for more factions to have conflicts with, and more resources that you can produce and have in the economy. I'll second that DIY and Better Tech-Mining are good mods. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. Updated the hulls frequencies to make some of the ships less uncommon. tech mining with alpha core. Can't mine in vanilla. 2D RPG/Trade/Fleet Combat Game. . In-Game DescriptionMining Stations may contain hull-mod modspecs and significant amounts of.